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Free Five Point Perspective Grid Generator

Draw five point perspective instantly with our 100% free grid generator. Place four vanishing points on the rim and one at the centre, adjust the bands and spokes for curvilinear scenes over any image, then export SVG or 600 DPI in seconds. No signup, no downloads needed. Trusted by 60,000+ artists worldwide.

A4700 × 9000 overlaysSaved ✓

A curved, near-hemispherical field

Four points around a circle with a fifth at its centre, giving the curved convergence of a very wide or fisheye view. Straight lines in the world bow, which is the purpose of the construction rather than a fault in it.

6 controls, not a fixed picture

Set curve bands, radial spokes, rings and spokes, toggle fisheye boundary circle and five vanishing points. Every one is live on the canvas.

Stacks with perspective & structure

Overlays combine, each carrying its own transform, so this one can sit under or over two-point perspective, isometric and 1-point perspective, and 4 more in the same set.

Curves that stay curves

Export as SVG to keep the arcs as paths; a raster enlargement of a curved field shows its stepping quickly. PNG, JPG and PDF up to 600 DPI otherwise.

The perspective system for a 180° field of view: four vanishing points spaced around the rim of a disk, a fifth in the middle, and two families of arcs that terminate exactly where they should.

The five-point perspective generator draws one of the 82 composition overlays in Grid Maker Pro, and the rest stack on the same image.

  • 5 vanishing points
  • 3–14 bands per family
  • SVG + 600 DPI export
  • Nothing uploaded

What is five-point perspective?

The five-point perspective generator is a free browser tool that draws the curvilinear fisheye grid. Two families of circular arcs converge on vanishing points at the left and right of a disk and at its top and bottom, with a fifth point at the centre where the two straight lines cross. It draws over your own photograph or a blank canvas, exports SVG and raster to 600 DPI, and never uploads anything.

Five point perspective grid over a masonry dome seen from directly beneath its centre
Once the field of view gets wide enough, straight lines stop photographing straight. The curvilinear grid accepts that instead of fighting it, which is why it fits a dome and a fisheye lens equally well.
ProcessFive point perspective grid generator

How to use the five-point perspective grid

The curved field of a fisheye view: a horizon, four points around it and a fifth at the centre, with the curve bands that make a 180-degree scene read correctly.

  1. Load the frame and find the disk

    Five point perspective needs a frame: drop in a photograph, or start on a blank canvas. The grid is inscribed in a disk whose radius is 48% of the short side, so it sits inside the frame with a margin rather than running off the edges. The centre of that disk is the direction you are looking.

    JPG · PNG · GIF · WEBP

  2. Set the bands, then the spokes

    Curve bands controls how many arcs sit either side of each straight axis — six gives thirteen lines per family. Spokes are a separate, fainter radial set for checking angle rather than position. Turn the boundary circle on while you are constructing and off when you are drawing.

    Curve bands · Radial spokes

  3. Work outward from the centre, then export

    The centre is the only place in the picture where straight lines stay straight. Establish what happens there first, then follow the arcs outward. Export SVG for vector or a raster up to 600 DPI sized to your paper.

    PNG · JPG · PDF · SVG · up to 600 DPI

Three steps, about a minute. No signup, no upload.

Capabilities

What the Five-Point Perspective Generator does

Four points on the rim

Five point perspective puts four of its vanishing points on the boundary circle — north, east, south and west — and the fifth at the centre. Every arc in the horizontal family runs from the west point to the east point; every arc in the vertical family runs from north to south. That is checked in the construction, not approximated.

A fifth at the centre

The point you are looking at. It is the only place in a five-point picture where the two grid lines are genuinely straight, and it is where every spoke originates.

Equal steps at the centre

At six bands the arcs cross the centre axis at exact sevenths of the radius. The spacing is even where you are looking and compresses toward the rim, which is what a very wide field of view does.

Spokes for angle

A separate, fainter radial family at a density you choose. The arcs answer where something sits; the spokes answer which way it points. Twenty-four spokes puts one every fifteen degrees.

Over your own photograph

Load a frame taken on an actual fisheye lens and the grid tells you where its optical centre is and how much barrel distortion it carries. Load a blank canvas and it is a construction guide.

Vector out

SVG keeps every arc as a curve, so it scales to any size and can be edited in Illustrator, Affinity or Inkscape. Raster export goes to 600 DPI, sized from the paper format rather than from your screen.

Plates

Five-point perspective examples: four ways the fisheye grid reads

The default: six bands per family, twenty-four spokes, boundary on.
Three bands — a light suggestion of curvature for freehand work.
Fourteen bands with the boundary off, for transferring a specific image.
Spokes alone, for checking the direction of radiating structure.
Comparison

Five-point perspective vs drawing it by hand vs a generic circle-and-spoke template

OptionArcs terminate exactlyAdjustable densityVector exportCost
Grid Maker Prothis toolYesby construction3–14 bands, 8–48 spokesSVG + raster to 600 DPIFree
Drawing it by handOnly with careYesbut slowlyn/aTime
A generic circle-and-spoke templateNothe arcs are not built for itNoSometimesVaries
Perspective plugins in a 3D packageYesYesYesSubscription
The method

How it works — Five-point perspective: what it is for, where it comes from, and what the arcs really do

Five point perspective is the one of the 82 composition overlays to reach for when the field of view is too wide for straight lines to survive. It is the drawn equivalent of a fisheye lens, and unlike one-, two- and three-point perspective it cannot be constructed with a ruler — every line except two is a curve.

Start with what the other systems assume. The one point perspective generator, the two-point construction and the three-point construction all rest on the same premise: the picture plane is flat, and straight lines in the world stay straight on it. That premise holds for a narrow field of view. Push past roughly sixty degrees and it starts to fail visibly — the edges of the frame stretch, verticals at the corners lean outward, and a sphere near the edge of the frame is painted as an ellipse.

The failure is not an error in the construction. It is what a flat projection of a wide angle genuinely looks like. But it does not match what the eye sees, because the eye does not project onto a plane. It projects onto something much closer to a sphere, and then scans.

Curvilinear perspective accepts the sphere. If the picture surface is treated as spherical rather than flat, straight lines in the world become arcs on it, and the field of view can widen to a full hemisphere — a hundred and eighty degrees — without anything stretching. Five-point perspective is the specific case of that where the hemisphere is drawn inside a disk.

Where the five vanishing points sit

The five points are the four cardinal directions around the rim of that disk, plus the centre. Look straight ahead and the centre is the direction of your gaze. The four rim points are ninety degrees away from it in each direction: hard left, hard right, straight up, straight down. Everything visible in front of you falls inside the disk.

Two families of arcs do the work. One family carries every line that runs left-to-right in the world: each of those arcs starts at the west vanishing point and ends at the east one. The other carries everything running top-to-bottom, from north to south. Where the two families cross, you have a location.

That the arcs terminate exactly on their vanishing points is worth stating carefully, because approximations are common. This overlay builds each arc as a circle whose centre lies on the perpendicular axis, positioned so that its intersection with the boundary is precisely at the two poles. Work the algebra through and the value at the rim comes out as exactly zero, for every band, at every density. It is a construction, not a fit.

The bands are spaced evenly along the centre axis. At the default of six bands there are thirteen arcs in each family — six either side of the straight middle line — and they cross the axis at exact sevenths of the radius: one seventh, two sevenths, and so on out to six. Where you are looking, the grid is regular. Toward the rim it compresses, which is exactly what happens to the last thirty degrees of a hemispherical field.

Only two lines in the whole construction stay straight: the horizontal through the centre, and the vertical through it. They are the zero cases of the two families. Everything else bends, and the further from the centre, the more.

A polished steel ball bearing gathering a whole room into one curved reflection
A mirrored sphere shows nearly everything around it at once, and it can only do that by curving every straight line it collects. A very wide lens makes the same bargain.

What the spokes do that the arcs cannot

The spokes are a separate family and serve a different question. Arcs answer where; spokes answer which way. They radiate from the centre point at equal angular intervals — twenty-four spokes puts one every fifteen degrees — and they are drawn fainter than the arcs on purpose, because in most work you want them present without competing.

Where curvilinear perspective came from

The historical thread runs through a small number of people. Curvilinear perspective as a formal system is usually credited to Albert Flocon and André Barre, whose La perspective curviligne appeared in 1968 and set out the five-point construction in the form still used. But the observation behind it is far older: Leonardo noted in his notebooks that a wide enough field makes the flat construction untenable, and painters had been quietly curving long verticals in architectural subjects for centuries before anyone wrote the geometry down.

The five point fisheye overlay page covers the drawn tradition, beside the rest of the perspective overlays. Photography arrived at the same place from the other direction. A rectilinear wide-angle lens is engineered to keep straight lines straight, and past a certain angle it can only do that by stretching the corners. A fisheye lens abandons the requirement and maps the hemisphere onto the circle instead. Nikon's 1962 Fisheye-Nikkor is the usual reference point for the type entering general use, and it produced exactly the circular image this grid describes.

Which is why the grid is useful over photographs and not only under drawings. Lay it on a frame shot with a fisheye and it tells you two things immediately: where the optical centre actually sits, which is rarely dead centre in the file, and how closely the lens follows the ideal mapping. Lines in the picture that should follow one of the arc families and do not are the lens's own character.

How to draw with a five-point grid

For drawing, the workflow runs from the middle outward. Establish what is happening at the centre first, because that is the only region where your ordinary sense of straightness still applies. Then follow the arcs out. Trying to start at an edge and work in is how five-point drawings go wrong: you have committed to a curvature before you have decided what the picture is looking at.

The most common practical use is not a full hemisphere at all. It is the ceiling-and-floor problem: an interior where you want both, from a position inside the room, and three-point perspective would need a field of view so wide that the corners tear. Five-point takes it comfortably, and at that field of view the drawing reads as a room rather than as a distortion.

Comic and concept artists use it for a particular kind of shot — the establishing panel taken from ground level in a dense city, or the view from the top of a tower looking down and out at once. Both are cases where the subject genuinely occupies most of a hemisphere, and forcing them into three points produces edges that look wrong even to readers who could not say why.

Skateboard and BMX photography, action sports generally, and virtual-reality content all sit in the same territory. So does anything shot on a 360° camera and then unwrapped: the fisheye circle is the native format, and a grid that matches it is more useful than one that assumes a flat plane.

The limits of a five-point construction

There is a limit worth naming. Five-point covers a hemisphere. It does not cover a full sphere — you cannot see behind yourself, and the construction does not try. Systems that map the whole sphere exist, and they need more than five points and a different projection. If your subject genuinely wraps all the way round, this is not the grid for it.

A second limit: the projection here is linear along the centre axis, meaning the bands step evenly in radius. Real fisheye lenses come in several mappings — equidistant, equisolid-angle, stereographic and orthographic — and each spaces the same angular steps slightly differently across the radius. For drawing, the linear version is the one that behaves predictably under the hand. For matching a specific lens exactly, you would want its own mapping, and no drawing grid provides that.

The boundary circle can be turned off, and often should be. While you are constructing, it is the frame of the whole system and you want it. Once you are drawing inside it, it is a hard edge that the finished image usually does not have — most fisheye work crops the circle to a rectangle, and the boundary is then a construction line rather than a picture element.

The five vanishing-point markers are similarly a construction aid. They are labelled C, N, E, S and W so that when you are three hours into a drawing and the arcs have got dense, you can still tell which family you are following. Turn them off for export.

Choosing the band and spoke counts

Choosing a band count is a judgement about how much structure you need. At three bands there are seven arcs per family, which reads as a light suggestion of curvature. Fourteen gives twenty-nine and reads as a mesh — useful for transferring a specific image, distracting when you are inventing. The default of six is a working middle.

Spoke count deserves the same care. Eight spokes gives forty-five degree divisions, which is enough to orient by. Forty-eight gives seven and a half degrees, which is a protractor. Twenty-four — every fifteen degrees — corresponds to the hour marks on a clock face, which most people can read without counting.

A frequent question is whether five-point and four-point perspective are related. They are, distantly. Four-point, sometimes called cylindrical perspective, curves in one direction only — verticals bend, horizontals stay straight, and the field wraps around you horizontally rather than in every direction. It is the panorama case. Five-point curves in both and is the hemisphere case.

Another is whether you can mix five-point with a conventional construction in the same picture. In principle no, since the two disagree about what a straight line does. In practice artists do it constantly — a five-point background under a three-point foreground object — and it works as long as the transition is masked by the subject. It is a cheat, and knowing it is a cheat is what lets you place it well.

This overlay draws over your own image rather than exporting a fixed template because the position of the centre is the whole decision. Move the grid and you have changed where the picture is looking. Scale it and you have changed the field of view. Both of those need to be judged against the actual subject, not against a blank sheet. Where the field of view is narrow enough for straight lines, the three point perspective generator is the construction to use instead.

Everything happens in your browser. The photograph you load is never uploaded, because there is no server for it to go to — the drawing, the transform and the export all run on your own machine. That is a structural property of how the tool is built rather than a policy we could change later.

Studio notes

Where five-point perspective gets used

A planetarium chamber with the star projector at rest beneath a plain domed ceiling
A dome is the one room where straight lines are unavailable. Everything drawn across it bends, and a very wide lens accepts exactly the same terms.
Architectural illustratorinterior visualisation

Interiors where I need the ceiling and the floor in one shot. Three-point tears at the corners; this does not.

Comic artistestablishing shots

Ground-level establishing panels in a dense city. The buildings are supposed to lean over the reader, and five-point is the only system where that is the construction rather than a fudge.

Photographerlens characterisation

I put it over fisheye frames to find where the optical centre actually is. It is almost never where the crop says it is.

Questions

Five-point perspective: frequently asked questions

The geometry

What are the five points?

Four vanishing points spaced ninety degrees apart around the rim of the disk — left, right, top and bottom — plus a fifth at the centre, which is the direction you are looking. Lines running left-to-right in the world converge on the left and right pair; lines running top-to-bottom converge on the top and bottom pair.

Do the arcs really meet the vanishing points exactly, or is it an approximation?

Exactly. Each arc is built as a circle whose centre sits on the perpendicular axis at a position chosen so that the arc passes through both poles of the disk. Working the algebra through gives a value of precisely zero at the rim, for every band and every density setting.

How far apart are the bands?

They are spaced evenly along the centre axis. At the default of six bands there are thirteen arcs per family and they cross that axis at exact sevenths of the radius. The grid is therefore regular where you are looking and compresses toward the rim, which is what a hemispherical field of view does.

Is this the same as four-point perspective?

No, though they are related. Four-point — sometimes called cylindrical — curves in one direction only: verticals bend, horizontals stay straight, and the field wraps around you horizontally. That is the panorama case. Five-point curves in both directions and covers a hemisphere.

Can I use it over a photograph taken with a fisheye lens?

That is one of its better uses. Aligning the grid to the image shows you where the optical centre genuinely sits, which is rarely the centre of the file, and how closely the lens follows the ideal mapping. Lines in the frame that ought to follow an arc family and do not are the lens's own character.

Which fisheye projection does it match?

The bands step evenly in radius, which is the linear case. Real lenses come in several mappings — equidistant, equisolid-angle, stereographic and orthographic — and each distributes the same angular steps a little differently. For drawing, the linear version is the one that behaves predictably; for matching one specific lens, no drawing grid will be exact.

Why can I turn the boundary circle off?

Because most finished fisheye work crops the circle to a rectangle, so the boundary is a construction line rather than a picture element. Leave it on while you are setting up and turn it off before you export.

What are the spokes for?

Direction rather than position. The arcs tell you where something sits in the field; the spokes tell you which way it points. They are drawn fainter for that reason. Twenty-four spokes gives one every fifteen degrees, which lines up with the hour marks on a clock face and is easy to read without counting.

Can I mix five-point with ordinary perspective in one picture?

Strictly they disagree about what a straight line does, so no. In practice artists do it all the time — a five-point background behind a three-point foreground object — and it holds up as long as the join is hidden behind the subject. It is a cheat; knowing that is what lets you place it well.

Using it

How many bands and spokes should I start with?

Few. The curve bands and the radial spokes both run high, and a dense fisheye grid over a photograph is unreadable — the arcs start reading as moiré against the picture's own edges. Set enough bands to find the horizon and enough spokes to find the centre, then add.

How do I match it to the distortion in my photograph?

Drag and scale the whole overlay until the boundary circle sits on the edge of the image circle, then compare a band with a line in the picture you know is straight. If the picture's curve is flatter, its lens is closer to rectilinear than a true fisheye and the grid will over-bend.

Export and print

Can I export just the arcs to draw over?

Yes. The grid-only export gives a transparent PNG of the arcs and spokes with nothing behind them, which is what you want as a layer under a drawing. SVG keeps the arcs as real curves rather than as a chain of short segments, which matters here more than on any straight-line grid.

What size can I print it for a large panel?

Up to 600 DPI at any of the paper formats from A5 to A2, and the export is sized from the printed page rather than from what is on your screen. For a curved mural panel, print the circle at the largest format and scale it up by hand from the spokes, which are the easiest marks to measure between.

Choosing a grid

Should I use this or three-point for a tall interior?

Three-point, unless you actually want the bulge. Five-point is a fisheye: it bends everything, including the verticals you would normally keep straight, and it commits the whole picture to a curved projection. Three-point gives you the converging verticals of a tall space without curving the walls.

Practical matters

Does anything I load get uploaded?

No. There is no server to upload to. The image is read by your browser, the grid is drawn on your machine, and the export is generated locally.

Is this what a security-camera or door-viewer image looks like?

Close, and that is a legitimate use for it. Both are wide-angle lenses projecting most of a hemisphere onto a flat sensor, and laying this grid over such an image shows where the projection has bent what was straight. It is not calibrated to any particular lens.

Open the tool Five-point perspective generator

Five points, one hemisphere

Every arc lands exactly on its vanishing points. Export vector or 600 DPI. No signup, nothing uploaded.

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