Free Trimetric Projection Grid Generator
Set up trimetric projection instantly with our 100% free grid generator. Adjust three axis angles independently, each with its own scale, for oblique technical drawing beyond isometric over any image, then export SVG or 600 DPI in seconds. No signup, no downloads needed. Trusted by 60,000+ artists worldwide.
Three axes, three foreshortenings
The general axonometric case: every axis is scaled differently, so the projection can be tuned to show one face of an object more fully than isometric or dimetric allow.
4 controls, not a fixed picture
Set density, left axis angle, right axis angle and steep axis angle. Every one is live on the canvas.
Stacks with perspective & structure
Overlays combine, each carrying its own transform, so this one can sit under or over two-point perspective, isometric and 1-point perspective, and 4 more in the same set.
A projection you can reuse
Export as SVG to carry the exact axis angles into a drawing program, or as PNG, JPG or PDF up to 600 DPI to work over on paper.
| Ctrl + Z | Undo |
| Ctrl + Y | Redo |
| Esc | Deselect overlay |
| Alt + drag | Free positioning (no snap) |
| Ctrl + scroll | Zoom canvas |
| Ctrl + P | |
| ? | Show this help |
The most flexible axonometric projection, and the one nobody draws by hand: every axis at its own angle, every axis at its own foreshortening, no vanishing points anywhere.
The trimetric grid generator draws one of the 82 composition overlays in Grid Maker Pro, and the rest stack on the same image.
- 3 independent axes
- 3 spacing scales
- SVG + 600 DPI export
- Nothing uploaded
What is a trimetric projection?
The trimetric grid generator is a free browser tool that draws a trimetric axonometric grid: three line families at independently adjustable angles, each with its own spacing scale, and no vanishing points. Three different scales is what makes a projection trimetric rather than dimetric or isometric. It draws over your own photograph or a blank canvas, exports SVG and raster to 600 DPI, and never uploads anything.

How to use the trimetric grid
Three axes, all foreshortened differently, set to whatever pair of angles the view needs. The most flexible of the axonometric projections, and the least forgiving by hand.
Load the canvas and set the three angles
Trimetric projection fixes nothing for you: start blank or drop in a reference. The left axis runs −35° to 0°, the right 15° to 60°, and the steep axis 60° to 90°. At the defaults each is 45° from the next, which is a natural-looking oblique view.
JPG · PNG · GIF · WEBP
Set the density once for all three
Density divides the short side into 4 to 32 steps. Each family then applies its own scale to that spacing — the middle family a little wider, the steep family a little tighter — which is what makes the projection trimetric rather than dimetric.
Density · Left axis angle · Right axis angle
Draw along the axes, then export
Every edge of a box runs parallel to one of the three families, and none of them converge. Export SVG for vector or a raster up to 600 DPI sized to your paper.
PNG · JPG · PDF · SVG · up to 600 DPI
Three steps, about a minute. No signup, no upload.
What the Trimetric Grid Generator does
Every axis independent
Trimetric projection fixes nothing — isometric fixes all three axes at 120° and dimetric fixes two — angle and scale are both yours on all three axes, which is exactly what you need when the subject determines the view rather than the convention.
Three scales, by construction
The three families here carry spacing scales of 1.00, 1.18 and 0.86 by default. That spread of about 1.37 to 1 between widest and tightest is not a rendering flourish — three different scales is the literal definition of a trimetric projection.
No vanishing points
Parallel lines stay parallel. A length measured anywhere along an axis is valid everywhere along it, which is why axonometric drawings work as documents and perspective drawings do not.
Density you control
Four divisions for laying out masses, thirty-two for measurement. The three scales are applied on top of whatever you choose, so the relationship between the families holds at every density.
Over your own image
Load reference and adjust until the three families lie along the subject's own edges. When they lock, you have recovered the projection — and you can draw something new that sits in the same space.
Vector out
SVG keeps every line editable, so the grid drops into Illustrator, Affinity or Inkscape as a construction layer. Raster export runs to 600 DPI, sized from the paper format.
Trimetric projection examples: four ways the trimetric grid reads
Trimetric projection vs isometric grid vs dimetric grid
| Option | Axes at equal scale | Angle control | Vector export | Cost |
|---|---|---|---|---|
| Grid Maker Pro — trimetricthis tool | Nonethree scales | All three, independently | SVG + raster to 600 DPI | Free |
| Isometric grid | All three | Fixed at 30° | Yes | Free |
| Dimetric grid | Two of three | Both oblique axes | Yes | Free |
| A CAD package's axonometric view | Any | Yes | Yes | Subscription |
Who a trimetric projection is for: drawings the subject decides
How it works — Trimetric projection: the general case, and why it stayed rare
Trimetric projection is the axonometric among the 82 composition overlays that gives you everything and asks for everything back. It is the general case of which isometric and dimetric are the two convenient special cases, and until computers drew it for us, that generality made it almost unusable.
The axonometric family is defined by one property: parallel lines stay parallel. There is no station point, no horizon, no vanishing point. An object at the back of the drawing is the same size as the identical object at the front, and a measurement taken from one is valid for the other.
Within that family the three named cases differ only in how many of the three axes share a foreshortening scale. All three: isometric. Two: dimetric. None: trimetric.
Why isometric won and trimetric stayed rare
The isometric grid tool draws the popular one, because it is the cheap one. One scale means one ruler. The three axes sit at 120° apart on the page and the construction can be done with a 30-60-90 set square and nothing else. Every technical drawing office in the world could produce it, which is most of why it became the default.
Dimetric is the compromise. Two scales, still manageable by hand, and it lets you favour one face of the subject. ISO 5456-3 codifies a dimetric case at 7° and 42°, chosen so the resulting scales landed near workable ratios.
Trimetric had no such shortcut. Three angles means three scales, all irrational in general, and every measurement in the drawing had to be computed or read off a purpose-made scale. Before CAD, that cost was prohibitive for anything except a drawing important enough to justify it.
So the projection existed in the standards and was documented in every drafting textbook, and almost nobody drew it. The exceptions were mostly aerospace and automotive cutaways, where the subject's own geometry determined the only useful viewpoint and no convenient case fitted it.
Computers removed the cost entirely. A CAD package computes three scales as easily as one, and the moment the projection became free, trimetric views started appearing in exploded assembly drawings, technical illustration and product visualisation — anywhere the subject rather than the convention should decide the angle.
The default angles, and the spacing scales
The defaults here place the three families at −12°, 33° and 78°. Those are 45° apart from each other, and at that spacing the view reads as natural rather than schematic: neither the flat symmetry of isometric nor the strong front-face bias of a low dimetric.

The spacing scales — 1.00, 1.18 and 0.86 — spread the three families across a range of about 1.37 to 1. That spread is the whole point. If they were equal you would have an isometric grid at odd angles, which is a different and much less useful thing.
It is also, practically, what stops the drawing turning into a mesh. Three families at identical spacing produce a dense field in which no single family can be followed by eye. Separating them by scale means that at any density you can still trace a line from one side of the drawing to the other.
Choosing your three angles
Choosing angles in practice starts with the subject's dominant face. Whichever face carries the information — the front of a machine, the top of a circuit board, the elevation of a building — should be presented closest to flat, which means the two axes bounding it should be shallow.
Then the third axis sets the apparent height of the viewpoint. Near 90° you are looking almost straight on; near 60° you are looking down. That single number changes the character of the drawing more than the other two combined.
Two common mistakes
A common mistake is setting all three by aesthetic instinct and then discovering the drawing has no readable face at all — every plane at a middling angle, nothing flat enough to carry detail. Decide which face matters first, then set the angles to serve it.
The other common mistake is forgetting the projection is not perspective. Nothing in the drawing gets smaller with distance, so a long object recedes without converging and can look, to an eye trained on photographs, like it is getting larger at the far end. That is not an error in your drawing; it is the well-known reversal effect of parallel projection, and every axonometric drawing has it.
The reversal is why axonometric works for objects and fails for spaces. A machine part drawn axonometrically is legible and measurable. A room drawn the same way feels wrong, because the eye expects the far wall to be smaller and it is not. That boundary — roughly, the size of a thing you could pick up — is a useful one to keep.
Where trimetric shows up outside engineering
Historically the projection has a second life outside engineering. Oblique parallel projection has been the standard construction in Chinese and Japanese scroll painting for over a thousand years, and for a structural reason: a handscroll is viewed by unrolling it, so the viewer moves along the picture and there is no fixed station point for lines to converge toward. Parallel projection is the only construction consistent with how the object is used.
Twentieth-century architecture picked it up for a different reason. The axonometric came to stand for a way of thinking about buildings as assemblies of measurable parts rather than as scenes to be viewed, and the exploded axonometric became the signature drawing of a whole generation of architectural theory.
Matching an existing drawing
For drawing over reference, the workflow is the reverse of construction. Load the image, then adjust angles until the three families lie along the subject's own edges. Because you have three independent angles, you can match nearly any parallel-projected source, which is not true of the isometric or dimetric grids.
That makes this the grid to reach for when you are matching something rather than inventing it — an existing product line, a game's established look, a client's previous drawings. The others make you accept their convention; this one takes yours.
The density control applies to all three families at once, with each family's own scale applied on top. Set it by the smallest feature you need to place: if the feature is smaller than a cell, the grid cannot help you position it.
For a construction sheet, export raster at your paper size and 600 DPI and the printed lines will be genuinely fine rather than merely small. For a layer in a vector application, export SVG — every line stays a line, editable and re-colourable.
One property worth knowing: because the export is sized from the paper format rather than from your screen, the same workspace exported at A4 and at A2 gives the same construction at two sizes rather than two different constructions.
The grid draws over your image rather than exporting a fixed template because placement is part of the answer. Where the origin sits determines which of the subject's edges land on grid lines, and that is a judgement about the subject. The trimetric overlay page sets the family out, beside the rest of the perspective category. For the two-scale case the dimetric grid generator fixes the angles for you.
Everything runs in your browser. Images you load are never uploaded — there is no server for them to reach. The drawing, the transform and the export all happen on your own machine, which is a structural property of how the tool is built rather than a policy.
Where a trimetric projection gets used

Exploded assembly drawings. The subject decides the viewpoint, and no convenient case ever fits it.
Matching a client's existing drawing set. Three free angles is the only way to land on someone else's projection.
It is the axonometric that looks least like a diagram, which for presentation drawings is exactly what I want.
Trimetric projection: frequently asked questions
The geometry
What makes a projection trimetric rather than dimetric?
The number of axes that share a foreshortening scale. All three share one scale in isometric, two share one in dimetric, and none share in trimetric. The three families here carry scales of 1.00, 1.18 and 0.86 by default — a spread of about 1.37 to 1, which is the projection's defining property rather than a rendering choice.
Why is trimetric so much rarer than isometric?
Cost, historically. Three scales means every measurement in a hand drawing had to be computed or read off a purpose-made rule, where isometric needed one ruler and a 30-60-90 set square. CAD removed that cost entirely, and trimetric views became common in technical illustration the moment they were free.
My drawing looks like the far end is getting bigger. Is that a mistake?
No, and it is not fixable within the projection. Parallel projection has no convergence at all, so an eye trained on photographs reads the unchanging far end as growing. Every axonometric drawing has this. It is why the projection works well for objects and poorly for interiors.
Do the lines converge on a vanishing point?
Never. That is the whole point of axonometric projection. Parallel lines stay parallel, nothing shrinks with distance, and a measurement taken anywhere along an axis is valid everywhere along it.
Why do the three families have different spacings?
Two reasons that happen to agree. Geometrically, three different scales is what makes the projection trimetric. Practically, three families at identical spacing produce a mesh in which no single family can be followed by eye, and separating them by scale keeps every line traceable across the drawing.
Can I match a projection from an existing drawing?
Better than with any other grid here, because you have three independent angles. Load the reference and adjust each family until it lies along the subject's own edges. Isometric and dimetric grids constrain you to their conventions; this one does not.
What density should I use?
Set it by the smallest feature you need to place. If that feature is smaller than a cell, the grid cannot tell you anything you can act on. Four divisions is a scaffold for masses; thirty-two is a measurement grid.
Using it
What are the default angles and why those?
−12°, 33° and 78°. Each is 45° from the next, and at that spacing the view reads as natural rather than schematic — neither the flat symmetry of isometric nor the strong front-face bias of a shallow dimetric.
How should I choose the three angles?
Start with the face that carries the information. The two axes bounding it should be shallow so that face is presented close to flat. Then use the third axis to set the apparent height of the viewpoint: near 90° reads as looking straight on, near 60° as looking down.
Export and print
Can I export the axes to build on in a vector program?
SVG is the one to take. All three families are straight paths at the angles you set, so they arrive as snappable guides rather than as a picture of guides — and rebuilding three arbitrary angles by hand in Illustrator is exactly the job worth avoiding.
What should I print to draw on?
Set your paper format and export the grid alone at 600 DPI. Trimetric paper is not something you can buy at any angle you like, which is most of the reason to print it rather than to work on screen.
Choosing a grid
Should I use trimetric or just isometric?
Isometric, unless something forces your hand. The isometric grid generator has one scale for all three axes, so you can measure straight off the drawing; trimetric has three, and every measurement needs to know which axis it is on. Choose trimetric when you need a specific viewpoint that isometric cannot give.
When is dimetric the better middle ground?
When two of your three faces matter equally and the third is incidental — a cabinet, a machine housing, most game tiles. The dimetric grid generator shares one scale between two axes, so you get a less generic view than isometric while keeping most of its measurability.
Practical matters
Does anything I load get uploaded?
No. There is no server to upload to. The image is read by your browser, the grid is drawn on your machine, and the export is generated locally.
Can I match this to a drawing someone else made?
Load their drawing and adjust the three angles until the families lie along its edges. If all three settle at different values it really is trimetric; if two converge, it was dimetric all along, which is worth knowing before you draw the next sheet.
Is it usable for game art?
Yes, though check what your engine expects first. Most tile systems assume a fixed projection, and a trimetric grid that misses it produces tiles that never quite seat. Set the angles from the engine's own numbers rather than from taste.
Open the tool Trimetric grid generator
Three axes, none of them fixed
Trimetric projection is the general case, free to draw at last. Export vector or 600 DPI. No signup, nothing uploaded.
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