Free 1.5 Rectangle Dynamic Symmetry Grid Generator
Compose the 35mm frame with 1.5 rectangle dynamic symmetry instantly with our 100% free grid generator. Upload any photo and the 3:2 armature puts its eyes at 4/13, close to the thirds but measurably not on them, then export SVG or 600 DPI in seconds. No signup, no downloads needed. Trusted by 60,000+ artists worldwide.
The 3:2 frame, divided
The proportion of 35 mm film and most digital sensors, with its harmonic divisions drawn in. A composition grid built for the frame shape photographers actually have rather than a general rectangle.
4 controls, not a fixed picture
Toggle rectangle outline, reciprocals, eyes (intersection points) and thirds. Every one is live on the canvas.
Stacks with composition & photography
Overlays combine, each carrying its own transform, so this one can sit under or over rule of thirds, golden spiral and armature (14-line), and 15 more in the same set.
Native to the frame
Exports at the same 3:2 aspect as the photograph, so nothing is letterboxed. Up to 600 DPI in PNG, JPG, PDF or SVG.
| Ctrl + Z | Undo |
| Ctrl + Y | Redo |
| Esc | Deselect overlay |
| Alt + drag | Free positioning (no snap) |
| Ctrl + scroll | Zoom canvas |
| Ctrl + P | |
| ? | Show this help |
3:2 is 35mm film and most camera sensors, and it is the one common proportion whose dynamic-symmetry eyes sit near the thirds without landing on them — 0.30769 rather than 0.33333.
The 3:2 rectangle generator draws one of the 82 composition overlays in Grid Maker Pro, and the rest stack on the same image.
- 3 : 2
- Eyes at 4/13
- SVG + 600 DPI export
- Nothing uploaded
What is a 3:2 rectangle?
The 3:2 rectangle generator is a free browser tool that draws the armature of the standard photographic frame over any image or blank canvas. Both diagonals, four reciprocals dropped at right angles, and the four eyes where those land — at 0.30769 of each side, which is four thirteenths, because a rectangle of ratio r puts its eyes at 1/(1+r²) and 1/(1+2.25) is 4/13. The thirds subdivision shows the two cuts that divide a 3:2 frame into three double squares. This is the rectangle most photographs already are, so the armature governs the whole frame rather than a band inside it.

How to use the 3:2 armature
The 3:2 frame every 35mm camera shoots, with its own diagonals, reciprocals and eyes drawn over your photograph, so the armature you compose on is the frame's own.
Load the frame
A 3:2 rectangle needs a photograph under it: drop one in. If it is 3:2 — most are — the rectangle fills it exactly and there is no inset, which is the whole reason to reach for this proportion rather than a root rectangle.
JPG · PNG · GIF · WEBP
Turn on the eyes
The four reciprocal feet at 0.30769. Put the thirds overlay on at the same time once, so you can see the gap between the two systems for yourself.
Rectangle outline · Reciprocals
Place, then export
Subject on an eye, counterweight on the diagonal running away from it. Export SVG for vector or a raster up to 600 DPI sized to your paper.
PNG · JPG · PDF · SVG · up to 600 DPI
Three steps, about a minute. No signup, no upload.
What the 3:2 Rectangle Generator does
No letterbox
Every other rectangle in this family is inset on a photograph, so its armature governs a region. 3:2 is what the camera gave you, so the construction covers the whole frame — which is the difference between composing on the picture and composing in the middle of it.
Eyes at 4/13, not at thirds
The two land at 0.30769 against 0.33333. Small, and the reason a composition can look right on one system and slightly off on the other. Knowing which you are using resolves an argument most photographers have with themselves.
Thirds into three double squares
Cutting a 3:2 frame at a third and two thirds gives three 1:2 rectangles. That is a genuinely useful division for a triptych or a three-panel layout, and it comes from the proportion rather than from a decision.
Both diagonals, four reciprocals
The full armature with right angles computed rather than sketched. On a frame this close to square-ish, an eyeballed perpendicular is easily two degrees out and the eyes move visibly with it.
Over your own photograph
Its own transform, so you can rotate the armature onto a tilted horizon or scale it to test a crop without moving the image.
Vector or print size
SVG export keeps every line vector. Raster export is sized from the paper format and DPI you choose, up to 600.
3:2 rectangle examples: four ways the armature reads
3:2 rectangle vs a camera's thirds viewfinder grid vs guides in a photo editor
| Option | Fills the frame without cropping | Reciprocals at true right angles | Vector export | Cost |
|---|---|---|---|---|
| Grid Maker Prothis tool | Yeson any 3:2 file | Yescomputed feet | SVG + raster to 600 DPI | Free |
| A camera's thirds viewfinder grid | Yes | Nothirds, not reciprocals | No | Included |
| Guides in a photo editor | Yes | Only if you place them | Yes | Subscription |
| Drawing it on a print | Yes | Only as accurately as you square it | No | Time, and it marks the print |
Who a 3:2 rectangle is for: the proportion most pictures already have
How a 3:2 rectangle works — Four thirteenths, and the two and a half percent that separates two systems
3:2 is the proportion most photographs already have, which makes it the one of the 82 composition overlays in dynamic symmetry that needs no crop to use. It is also where the rule of thirds and the reciprocal armature quietly disagree, by an amount small enough to argue about and large enough to see.
The 3:2 rectangle is 1 : 1.5. It is the shape of a 35mm frame, of most full-frame and APS-C sensors, of a 6×4 print, and by inheritance of a very large share of all photographs ever made. Oskar Barnack settled it in the 1910s by running 35mm cine film horizontally and taking two cine frames' width per exposure, and photography has been that shape ever since.
Which makes it unusual in this family. Root 2, root 3, root 4, root 5 and the golden rectangle all have to be fitted inside a photograph, leaving a visible inset. 3:2 is the photograph. The armature covers the whole frame, so every placement it suggests is a placement in the picture rather than in a band across its middle.
Every other proportion here asks you to crop. This one is already what came out of the camera.
Where the eyes fall, exactly
Draw both diagonals, drop a perpendicular from each corner onto the diagonal it misses, and the four feet land at 0.30769 of the width and of the height. That is four thirteenths, and it follows from the family rule: the eyes of a rectangle of ratio r sit at 1/(1 + r²), and 1/(1 + 2.25) is 1/3.25, which is 4/13.

The rule-of-thirds intersections are at 0.33333. The gap is 0.02564 of the frame — about two and a half percent, which on a 6000-pixel-wide file is 154 pixels. That is small enough that a subject placed on one system looks broadly right against the other, and large enough that the two do not coincide and never will.
Which is the source of a very common argument
Photographers who use thirds and photographers who use dynamic symmetry talk past each other, and this is why. Both are correct within their own system; they simply produce points that are two and a half percent apart on the frame everyone is actually shooting.
The clean way to settle it for yourself is to put both overlays on the same photograph at once and look. In most images the difference is invisible and either system will do. In a few — a horizon, a strong vertical, a face at the edge — the difference is exactly the amount by which the composition feels resolved or slightly restless, and then it is worth choosing deliberately.
Worth knowing too: on the rectangle the root 2 armature generator draws, the two systems agree exactly, because root 2's eyes are at precisely one third. So the disagreement is not general — it is specific to the proportion you are working in, and 3:2 is one of the proportions where it shows.
The three-way subdivision
Cut a 3:2 rectangle at one third and two thirds of its long side and you get three rectangles of 1:2 — three double squares. That is a genuinely useful structure and it is produced by the proportion rather than imposed on it.
For a triptych it is the natural division: three panels, each a clean double square, and each able to carry its own armature at a proportion that is itself part of the family. For a single image it gives a three-part reading of the frame that sits underneath the eyes without competing with them, since the subdivision is at thirds while the eyes are at 4/13 — near each other but never coincident.
Using it on a photograph
Load the image and the rectangle fills it. If it does not, your file is not 3:2 — 4:3 from a phone or a micro-four-thirds camera, 16:9 from video, 5:4 from a large-format scan — and the letterbox is telling you so. That is worth noticing before you compose, not after.
Then use the eyes as candidates rather than as instructions. Four points and two diagonals do not decide a photograph; they tell you where the frame's own structure puts emphasis, and the useful question is whether your subject is near one of them and, if not, whether a crop would put it there. The transform makes that testable directly rather than speculatively.
For portrait orientation, everything holds with the axes swapped — the eyes are still at 4/13 of each side, the subdivision still gives three double squares, and the vertical version is the frame most portraiture is shot in. The armature does not care which way the camera was held.
The honest position on the history
The 3:2 rectangle overlay page works this through, beside the rest of the root rectangle overlays, and the rule of thirds overlay tool draws the system it gets confused with. The root and golden rectangles as a compositional system come from Hambidge's dynamic symmetry (1920), and his claims about Greek design are contested. The 3:2 frame has no such baggage: it comes from Barnack's decision about film transport, which is documented and entirely practical.
So this rectangle's armature is not a claim about tradition at all. It is what happens when you apply a well-defined construction to the proportion photography happens to have settled on — which is a modest thing to say and, for anyone composing in that proportion, a more useful one than a disputed history.
What happens when you crop away from it
Because 3:2 is what the camera gave you, the interesting question is what the armature does when you crop. Every crop changes the ratio, and every ratio change moves the eyes — so the placement that was correct at 3:2 is not the placement that is correct at 4:5 or 16:9.
The direction of travel is worth carrying: crop wider and the eyes move outward toward the ends; crop squarer and they move inward toward the centre, until at 1:1 all four collapse onto the middle and the armature stops distinguishing anything. That is the same collapse the diagonal method has on a square, and it is a real reason square crops need a different system.
In practice that means testing the crop and the placement together rather than in sequence. Drag the overlay's transform to the crop you are considering and watch where the eyes go; if your subject sits on one at 3:2 and nowhere near one at the crop you were planning, that is information about the crop, not about the subject.
Where a 3:2 rectangle gets used

It is the only one of these that does not make me crop first. My files are 3:2, so the construction is over the whole picture rather than a band in the middle.
Putting thirds and the reciprocals on together once settled a question I had been carrying for years. Two and a half percent, and now I know which I am using.
Triptychs. Three double squares from a 3:2 board, each with its own armature at a proportion in the same family.
3:2 rectangle: frequently asked questions
The geometry
Where exactly do the eyes fall?
At 0.30769 of each side — four thirteenths. The eyes of a rectangle of ratio r sit at 1/(1 + r²), and for 3:2 that is 1/(1 + 2.25) = 1/3.25 = 4/13.
So they are not the rule-of-thirds points?
No. Thirds are at 0.33333, so the gap is 0.02564 of the frame — about two and a half percent, or 154 pixels on a 6000-pixel-wide file. Small enough that either looks broadly right, large enough that they never coincide.
Which system should I use?
Put both on the same photograph once and look. In most images the difference is invisible. In a few — a horizon, a strong vertical, a face near an edge — it is exactly the amount by which a composition feels resolved or slightly restless, and then it is worth choosing deliberately.
Do the two systems ever agree?
Exactly, on a root 2 rectangle, whose eyes are at precisely one third. The disagreement is specific to the proportion you are in rather than general, and 3:2 is one of the proportions where it shows.
Why does this rectangle not need cropping?
Because it is what the camera produced. 3:2 is 35mm film and most sensors, so the armature covers the whole frame — where every other rectangle in the family has to be fitted inside a photograph, leaving a visible inset.
What does the thirds subdivision give me?
Three double squares. Cutting a 3:2 frame at a third and two thirds produces three 1:2 rectangles, which is the natural division for a triptych and gives a three-part reading that sits under the eyes without competing with them.
My photograph does not fill the rectangle.
Then it is not 3:2 — 4:3 from a phone, 16:9 from video, or 5:4 from a large-format scan. The letterbox is telling you that before you compose rather than after, which is the useful moment to know it.
Does it work in portrait orientation?
Identically, with the axes swapped. The eyes are still at 4/13 of each side and the subdivision still gives three double squares. The armature does not care which way the camera was held.
Where does the 3:2 proportion come from?
Oskar Barnack, in the 1910s, running 35mm cine film horizontally and taking two cine frames' width per exposure. It is a documented practical decision about film transport, with none of the contested history the root rectangles carry.
Using it
What does turning the thirds on at the same time show me?
The gap. With both sets drawn you can see how far each eye sits from the nearest thirds intersection, which on a 3:2 frame is a few per cent of the width — enough to matter on a tight portrait crop and invisible on a landscape. Seeing the two together once is worth more than reading the numbers.
How do I line it up with a photograph I have already cropped?
Drop the image, then drag and scale the overlay until its outline sits on the picture's edges. If the crop really is 3:2 it will land exactly; if it does not, you have just discovered your crop is off, which is itself useful.
Export and print
Can I print this as a viewfinder card?
Yes, and it is a good use for it. Export the grid alone to a transparent PNG or print straight to A5, cut the rectangle out and you have a physical 3:2 finder with its own eyes marked — the thing a camera's thirds grid will not give you.
Which format keeps the eyes as exact points?
SVG. The four eyes sit at 0.30769 of a side, and in a vector file they stay at that coordinate whatever size the file is opened at. A raster fixes them to a pixel, which is fine for reference and not for setting out.
Choosing a grid
Do I need this if my camera already shows a thirds grid?
Only if you care about the difference. A camera's thirds grid is a framing aid at the moment of the shot; this is an armature for judging a picture you already have, and it marks different points. Use the camera grid to shoot and this to edit.
Practical matters
Does my photo get uploaded?
No. Everything happens in your browser — the image is drawn to a canvas on your own device and never sent anywhere.
Does it work on a phone while I am out shooting?
Yes — it runs in mobile Safari and Chrome, and the controls are sized for a finger. The practical workflow is to shoot, open the photograph here, and check the eyes before you commit to a crop, rather than doing it back at a desk.
Open the tool 3:2 rectangle generator
The frame you shot, with its own structure
No crop, no inset, and the eyes where the rectangle actually puts them. Export vector or 600 DPI. No signup, nothing uploaded.
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