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Free Hierarchical Grid Generator

Design with a hierarchical grid instantly with our 100% free generator. Lay out six labelled content zones of different sizes for editorial layouts a regular grid would flatten, then export SVG or 600 DPI in seconds. No signup, no downloads needed. Trusted by 60,000+ artists worldwide.

A4700 × 9000 overlaysSaved ✓

Divisions that need not repeat

Regions sized to their content rather than to a uniform module, aligned to shared edges. The grid for pages whose parts are genuinely different sizes, where a regular module would fight the content.

2 controls, not a fixed picture

Set scale, toggle zone labels. Every one is live on the canvas.

Stacks with layout & design

Overlays combine, each carrying its own transform, so this one can sit under or over modular grid, baseline grid and modulor, and 11 more in the same set.

Irregular, still exact

SVG export keeps every region boundary as a path, which matters more here than in a regular grid because no two are alike. Raster to 600 DPI.

Not every layout wants a regular field. When the content has a hierarchy that a module count cannot express, the grid should have one too.

The hierarchical grid generator draws one of the 82 composition overlays in Grid Maker Pro, and the rest stack on the same image.

  • 6 named zones
  • 57.6% coverage
  • SVG + 600 DPI export
  • Nothing uploaded

What is a hierarchical grid?

The hierarchical grid generator is a free browser tool that draws six labelled content zones — Hero, Aside, Feature, Rail, Footer A and Footer B — sized by editorial importance rather than derived from a repeating module. The zones occupy 57.6% of the frame, with the remaining 42.4% acting as the space that separates them. It draws over your own layout or photograph, exports SVG and raster to 600 DPI, and never uploads anything.

Hierarchical grid overlay on a market stall of differently sized crates fitted into one frontage
Not every layout divides evenly. When the content refuses to, the zones are sized to what they hold and the discipline shifts to making their edges agree, which is exactly how a stall gets packed.
ProcessHierarchical grid generator

How to use the hierarchical grid

Zones of deliberately different size, which is what a page needs when its content refuses to sit in equal columns. The hierarchy is stated rather than implied.

  1. Load the canvas and set the scale

    The scale slider runs 70% to 120% and expands or contracts the whole zone set about the centre. Use it to fit the pattern to the proportion of your actual page rather than to the default canvas.

    JPG · PNG · GIF · WEBP

  2. Read the zones as a hierarchy

    Hero is the largest single zone at 15.4% of the frame. Aside is second at 10.9%. The point of the grid is that those numbers are different — content that is more important gets more area, which a module count cannot express.

    Scale · Zone labels

  3. Map your content, then export

    Assign your real elements to the zones, and if the fit is bad that is information: it means your content's hierarchy does not match this one. Export SVG or a raster up to 600 DPI.

    PNG · JPG · PDF · SVG · up to 600 DPI

Three steps, about a minute. No signup, no upload.

Capabilities

What the Hierarchical Grid Generator does

Sized by importance

The zones are not equal and are not meant to be. Hero takes 15.4% of the frame, Footer A takes 6.8%. That difference is the whole content of the grid: it states a hierarchy that a count of identical modules cannot.

42.4% is space

The six zones together cover 57.6% of the frame, which means over two-fifths of the page is the gaps between them. In a hierarchical layout that space is doing the separating work that a gutter does in a regular grid — and it is not uniform.

Zones with names

Hero, Aside, Feature, Rail, Footer A, Footer B. Named zones let a team talk about a layout without pointing at a screen, which is most of what a wireframe is for.

One scale control

70% to 120%, expanding or contracting the set about the centre. Because the zones are fixed relative to each other, one number is enough to fit the whole pattern to a different page proportion.

Over your own layout

Lay it on a page you have designed and see whether your content actually falls into a hierarchy. If two elements are competing for the Hero zone, that is a content problem the grid has just made visible.

Vector out

SVG keeps every zone as an editable rectangle, so the pattern becomes a wireframe layer you can move and resize. Raster export runs to 600 DPI, sized from the paper format.

Plates

Hierarchical grid examples: four ways the hierarchical grid reads

The default: six zones at full scale, labelled.
The zones alone, with the labels off.
Contracted, for a page with generous outer margins.
Over a working canvas, testing an existing hierarchy.
Comparison

Hierarchical grid vs a modular grid vs a wireframing application

OptionUnequal zonesNamed regionsVector exportCost
Grid Maker Prothis toolSix, sized by importanceYesoptional labelsSVG + raster to 600 DPIFree
A modular gridOnly in module countsNoYesFree
A wireframing applicationYesYesUsuallySubscription
Sketching it by handYesYesn/aTime
The method

How a hierarchical grid works — Hierarchical grids: the case where regularity is the wrong answer

Most of the 82 composition overlays assume that a good layout is a regular one. That assumption holds for a book, a catalogue and a table of data, and it fails for a front page, a landing page and a poster — where the content has a hierarchy and the layout should say so.

The modular grid tool divides a page into identical modules and lets elements span them. Its virtue is consistency: everything aligns, and across a hundred pages made from one grid the set reads as one publication.

Its limitation is that it expresses importance only through size in module units — an element is more important because it spans six modules rather than two. That is a fairly coarse instrument, and it assumes the underlying rhythm is right for the content.

When content has no underlying rhythm

Some content has no underlying rhythm. A newspaper front page has one lead story, two secondary ones and a scattering of briefs, and the relationship between them is not a ratio of module counts — it is an editorial judgement made fresh every day.

A hierarchical grid, sometimes called a compound or freeform grid, starts from that judgement. Zones are sized by how much attention their content deserves, and the resulting structure is deliberately irregular.

The six zones

The six zones drawn here are a worked example of the pattern rather than a universal template. Hero occupies 15.4% of the frame, Aside 10.9%, Rail 8.6%, Footer B 8.3%, Feature 7.5% and Footer A 6.8%. Those are six distinct values, and the spread between the largest and smallest is more than two to one.

Adding them gives 57.6%. The remaining 42.4% of the page is space between the zones — and in a hierarchical layout that space is not a uniform gutter. It varies, and its variation is part of the composition: on the same page, two zones close together read as related where two far apart read as separate sections.

That is the property a regular grid cannot have. A modular grid's gutters are all the same by construction, so relatedness has to be signalled some other way — a rule, a background tint, a heading. A hierarchical grid can signal it with proximity alone, which is the cheapest and most immediate signal available.

A stainless tray holding trimmed cuts of several sizes fitted together to fill it
Where the pieces refuse to be equal, the discipline shifts from dividing evenly to making all the edges agree. Whoever packs that tray is up against exactly what a hierarchical layout is for.

The hierarchical grid overlay page follows that, beside the rest of the typography grid category, and the column grid generator is the regular structure this one departs from. The historical case is newspaper design, and the constraint that produced it was mechanical. Hot-metal composition and later photo-typesetting made a regular column structure necessary, but the editorial hierarchy was decided daily, so the page was a fixed column grid carrying an entirely variable arrangement of blocks across it.

Where the pattern came from

The result — a regular substrate carrying an irregular composition — is the standard newspaper solution and it is still the best one. A hierarchical grid is not the absence of structure; it is a second layer of structure above a regular one.

Web design rediscovered the same problem in the 2000s and arrived at the same answer. A landing page has one primary action and several supporting ones, and giving them equal visual weight demonstrably reduces conversion. The now-standard hero-plus-supporting-blocks pattern is exactly this grid.

The zone names here follow that convention. Hero is the primary content. Aside is the tall secondary block. Feature and Rail are supporting. Footer A and B are the lower band. Named zones matter more than they look: a team that can say "put it in the rail" is having a different and much faster conversation than one pointing at a screen.

Wireframing is where the pattern gets its main use. A hierarchical grid at wireframe stage forces the hierarchy decision early, when it is cheap, rather than at visual design stage when it is expensive. If two pieces of content are both claiming the Hero zone, that is a content problem, and finding it in a wireframe is a much better outcome than finding it in a comp.

The risks worth naming

There is a real risk with hierarchical grids and it is worth naming plainly: without the discipline of a module, they drift. The gaps between zones start out considered and, after three rounds of revision, are whatever the last edit left them. A regular grid resists that; a hierarchical one does not.

The standard defence is to build the hierarchical zones on a fine underlying grid, so that every zone edge still lands on a common line even though the zones are unequal. Newspapers do exactly this. It gives you irregularity where it matters and regularity where it does not.

The other risk is that hierarchy is not the same as imbalance. A page where one element is enormous and everything else is tiny does not read as hierarchical; it reads as unfinished. The spread here — from 15.4% down to 6.8%, a range of about 2.3 to 1 — is a working example of a hierarchy that is legible without being lopsided.

Print, scale and labels

For print, the hierarchical grid appears in magazine feature openers, annual report spreads and any poster with more than one message. In all of them the job is the same: to tell a reader what to look at first without saying so in words.

The scale control expands or contracts the whole set about the centre. It exists because the zone proportions are fixed relative to each other, so a single number is enough to fit the pattern to a different page shape — which is what you need when moving between a screen layout and a printed one.

The labels can be turned off, and should be for anything other than wireframe and review work. In a construction drawing they are essential; in an export that will sit under a design they are clutter.

Using it diagnostically

The most productive use is diagnostic. Lay the zones over a layout you have already made and see whether your content falls into a hierarchy at all. A page where everything is roughly the same size is telling you that you have not decided what matters, and that is a decision no grid can make for you.

The second use is comparative. Set the scale to fit, look at the page, and ask whether the zone your most important content lands in is the largest one. It very often is not, and the mismatch between intended and actual hierarchy is the single most common problem in layouts made without one.

The grid draws over your own image rather than exporting a fixed template because the whole question is about specific content. An abstract zone diagram tells you nothing; the same diagram over your actual page tells you whether your hierarchy is working.

The export sizes itself from the paper format and the DPI you choose rather than from your screen. SVG keeps every zone as an editable rectangle, so the pattern can become a wireframe layer that you move and resize rather than a fixed picture.

Everything runs in your browser. Images you load are never uploaded, because there is no server for them to reach. The drawing, the transform and the export all happen on your own machine.

Studio notes

Where a hierarchical grid gets used

A newspaper sub-editors' horseshoe desk cleared, with empty wire trays and unlit lamps
Copy arrives in whatever lengths it arrives in, and somebody at this desk decides which zone each piece is allowed to occupy. The zones are unequal because the copy is.
Product designerlanding pages

Wireframe stage, always. If two things are both claiming the hero zone, that is a content problem and you want to find it now.

Editorial designerfeature openers

Build the irregular zones on a fine regular grid underneath. That is the newspaper solution and it is still the right one.

Design leadteam review

Named zones change the conversation. Saying 'put it in the rail' is faster than pointing at a screen.

Questions

Hierarchical grid: frequently asked questions

The geometry

Why are the zones unequal?

Because that is the entire content of the grid. Hero takes 15.4% of the frame and Footer A takes 6.8% — a spread of more than two to one — and that difference states a hierarchy that a count of identical modules cannot express.

What is the space between the zones doing?

The separating work a gutter does in a regular grid, except that it varies. The six zones cover 57.6% of the frame, so over two-fifths is gaps, and their variation is part of the composition: zones close together read as related, zones far apart read as separate sections.

Is a hierarchical grid just a lack of structure?

No — it is a second layer of structure above a regular one. Newspapers, which invented the pattern, run an irregular composition of blocks across a strictly regular column substrate. That combination is still the best answer.

What is the main risk?

Drift. Without the discipline of a module, the gaps between zones start out considered and after three revisions are whatever the last edit left them. The defence is to build the unequal zones on a fine underlying grid so every zone edge still lands on a common line.

Is hierarchy the same as imbalance?

No. A page where one element is enormous and everything else is tiny reads as unfinished rather than hierarchical. The spread here, about 2.3 to 1 from largest to smallest zone, is a working example of a hierarchy that is legible without being lopsided.

Are these six zones a template I should follow?

They are a worked example of the pattern rather than a prescription. What transfers is the principle — size by importance, vary the separating space — not the specific rectangles.

What is the most useful thing to do with it?

Lay it over a layout you have already made. A page where everything is roughly the same size is telling you that you have not decided what matters — and the mismatch between intended and actual hierarchy is the most common problem in layouts made without one.

Using it

What does the scale control do?

Expands or contracts the whole set about the centre, from 70% to 120%. Because the zones are fixed relative to each other, one number is enough to fit the entire pattern to a different page proportion.

How do I fit the zones to a page I have already designed?

Scale the overlay until the Hero zone sits on whatever your page treats as the hero, then see where the other five land. If your actual content ignores them, this arrangement is not your hierarchy — which is the useful finding, because it means you should be drawing your own zones rather than adopting these.

Should the zone labels stay on?

While you are arguing about hierarchy, yes — naming a region is what lets two people disagree about it precisely. Once the layout is settled the labels are six words on top of a design, and the zones read perfectly well without them.

Export and print

Can I export the zones as a wireframe?

Export the grid alone and you have exactly that: six named rectangles at editorial weights, which is a more honest wireframe than a page of grey boxes because the sizes already carry the argument about what matters.

What do I print for a content review?

The composite at 300 DPI, with the labels on. A content review is about whether the important thing is in the biggest zone, and that is a conversation you have over a printed page much faster than over a screen share.

Choosing a grid

When should I use this instead of a modular grid?

When the content has a hierarchy decided fresh rather than a repeating rhythm: a front page, a landing page, a feature opener, a poster with more than one message. For a book, a catalogue or a data table, a regular grid is the right tool.

Is this not just an absence of structure?

It is structure fitted to content rather than content fitted to structure — which is a real discipline and a harder one. The failure mode is genuine, though: without a repeating module there is nothing forcing consistency between pages, so a hierarchical grid needs more judgement to keep coherent, not less.

Practical matters

Does anything I load get uploaded?

No. There is no server to upload to. The image is read by your browser, the grid is drawn on your machine, and the export is generated locally.

Where is this most useful in practice?

On a long-form article or a landing page, where the content genuinely refuses to be modular — a hero, a pull quote, a rail, a footer, none of them the same size and none of them recurring. For anything that repeats across many pages, a modular grid generator will serve better.

Open the tool Hierarchical grid generator

Unequal on purpose

A hierarchical grid is six zones that state a hierarchy. Export vector or 600 DPI. No signup, nothing uploaded.

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